A number of players have been able to enjoy Command and Conquer: Tiberium Alliances in all its meticulously strategic glory for almost a full year now, but the experience has been tied specifically to web browsers. That’s a problem that will cease to exist in the near future.
Fans of the series should note that this isn’t a typical C&C. It’s not real-time strategy and its not divided into small half-hour long skirmishes. Each of the game’s 50,000 (that’s “fifty-thousand”) player servers houses a gigantic circular world map. Players begin on the outside and attempt to fight their way to the middle, which is far easier said than done. Simply reaching the center of the map can take months of planning and teamwork, and then there’s the matter of holding on to the bases that sit within those areas. Comparing this to the original series is sort of like comparing checkers to chess.
Tiberium Alliances is an incredibly player-driven experience. Hence the “Alliances.” NOD and GDI exist pretty much in name only here as player-formed groups can and will consist of both. Once these alliances have been established it’s up to the participants to figure everything out. Who wants to play the heavy hitter? Who wants to act as support? When will so-and-so be on so that you can coordinate an attack against a nearby enemy outpost in order to take it over and gain its bonuses for your alliance? There’s a ridiculous amount of strategy to be found if players are willing to travel deep enough into the rabbit hole.
Combat is also a rather involved affair with specific units gaining an automatic advantage over specific defenses and vice-versa. By the same token, different buildings within a base have different levels of importance in a fight. The Defense Facility, for example, will repair other buildings over time. Take it out and the base will take a while to get back to full strength. Or there’s always the Construction Yard. Kill that and the base is toast regardless. Of course not all bases can be overrun in a single attack, which is why it’s vital to communicate with other alliance members and really plan complex maneuvers ahead of time.
The overall experience is largely unchanged from the browser-based version, with the exception of a new touch-based interface. However, once the iOS version is released Tiberium Alliances will be totally cross-platform with players able to manage their bases and assemble armies on their computer, then immediately jump in where they left off on their mobile devices if need be. Which will be a boon for any serious players as the community is looking pretty intense and involved. In a good way.
Anyone interested in checking out Tiberium Alliances can do so right now through their web browser, of course. But in another month or so the entire life devouring, free-to-play strategy monster will go cross platform. And then there won’t be anywhere left to hide.